Mateusz Kielan
Mateusz Kielan
~~@keptsecret where's the branch with the HLSL and GLSL path tracer changes?~~ Found it #188
@Fletterio wanna try your hand at a review?
New list as MSDF font, IES and OBB done ### GPU k-Nearest-Neighbour Search Queries Might be OK building the data structure on the CPU. ### Voxelization Hierarchical using Ray Query...
Every conversation ehre is resolved.
Assigned for @Przemog1 but only when the blockers are ready and to do in spare time.
Done in ex 08, but the SWP_ASYNC_WINDOWS flag presence needs to be checked/verified and ex 08 needs the final TODO of using a separate queue for blit & present
Made a 50% smaller repro https://godbolt.org/z/qojxv4c5M
The whole bug seems to be caused by me defining `void WhittedTask::operator()()` outside the struct Might also affect DXIL/non-spirv output
Seems that https://github.com/microsoft/hlsl-specs/issues/191 and https://github.com/microsoft/hlsl-specs/pull/270 didn't foresee such a use in their design.
I'm also quite suprised that ```cpp [[vk::ext_capability(spv::CapabilityRayQueryKHR)]] using RayQueryKHR = vk::SpirvOpaqueType; ``` doesn't want to compile for me either