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3DS Texture Conversion

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For some reason, when I try to compile my script with a very modified version of the gpusprites example, I get the error. I thought this was because of a...

so I have 3 pngs I've ran trough the system. (I've tried both compression level 0 and 100 for the middle one) ![Screenshot (173)](https://user-images.githubusercontent.com/74647510/219798110-9a7263db-231d-4ae2-90cf-8d3eb00d4c8b.png) The left and right one worked...

full error: tar: bzip2-1.0.6.tar.gz: Cannot open: No such file or directory tar: Error is not recoverable: exiting now make: *** [Makefile:63: libbzip2] Error 2

Someone is trying to mod PQ2's font to achieve a higher resolution for higher res displays on PC, but the font comes out invisible/cause potential crashes, is there some sort...

Hi :) It's currently possible to generate a (C2D_) SpriteSheet from multiple sprites images but I didn't see anything to load an image with multiple sprites in it, like this...

[Premultiplied alpha](https://developer.nvidia.com/content/alpha-blending-pre-or-not-pre) is a technique that some people use to optimize alpha blending and correct its behavior in certain downsampling cases. It would be useful if tex3ds had an option...

Normal maps store vectors (which are supposed to be unitary) as pixels. It would be useful if tex3ds could normalize normal maps before converting to the target format.

I recently started work on a stripped-down library fork of this tool for use in a conversion toolkit. While doing some profiling I found that the hottest code was in...

## Bug Report ### What's the issue you encountered? Shorthand option `-a` for atlas mode, `-c` for cubemap is not recognized; program fails with - `invalid option -- 'a'` -...

I'm not entirely certain *what* "default width" is *supposed* to be, but this is much closer to the examples that we have (i.e. all four system fonts). Also, some fonts...