citro2d
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Step like texture artifacts when updating texture every frame
This bug was originally reported by @DPS2004 on FAKE-08 (https://github.com/jtothebell/fake-08/issues/106). I worked with them to track down the root issue and it looks like it is regression in citro2d introduced sometime in the last several months. It does not happen when built with 1.5.0, but does with the latest build (1.6.0). I'm attaching a video of a simple repro case, as well as the code to build the repro case, as I'm not really sure how to describe the problem.
We think we have a bug fix and will PR shortly.
https://user-images.githubusercontent.com/1558589/160721896-a22688b6-b22b-4bcb-bdec-02a0139fb367.MOV