opendw
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A game engine for Interplay's 1989/1990 DragonWars game
Currently OpenDW doesn't support audio resources. The original game employed both PC speaker music (title screen) as well as PC speaker beeps and even PCM sound effects. None of this...
All event handling (outside of the initial title screen) is handled today in engine.c (within `sub_28B0`) but this is not ideal because this code is only invoked via script execution...
I know this implementation of this game engine is still a work in progress, but I'm wondering if it makes sense to try to re-use the SCUMMVM implementation of common...