Wrong texture projection with MapBox-SatelliteStreet imagery
Describe the bug When generating a 3D terrain model from a map and choosing "MapBox-SatelliteStreet" as imagery, the texture is incorrectly produced leading to a mosaic of texture segments. For all other imagery providers (e.g., "MapBox-Satellite"), the texture is produced correctly.
Directly compared to the correct one, it looks like that the wrong zoom level for the XYZ tiles is used, the features on the map (e.g. houses, etc.) are twice as big.
To Reproduce Steps to reproduce the behavior:
- Go to Map to 3D playground
- Select any bounding box in the map
- Select "MapBox-SatelliteStreet" as imagery provider
- Click "Generate 3D model"
- See result
Expected behavior Correct texture as with, for example, "MapBox-Satellite" imagery.
Screenshots Terrain model with "MapBox-SatelliteStreet" imagery:
Terrain model with "MapBox-Satellite" imagery:
@Brakebein thanks for reporting this. A fix is on its way!