Physics bug for dynamic size change to collision object
Describe the bug (REQUIRED) I believe a physics bug has been discovered. I have attached a project that changes a collision’s size at runtime. The build time size is 2x2. I update to 128x128. The collision shape displays, but the logic seems to believe the size is still 2x2 in size. I have attached a video of what is happening. The box begins to dance around. This happens since 1.7.0
To Reproduce (REQUIRED) Steps to reproduce the behavior:
- Run the attached project and touch the box. In some cases, no touching is required.
- If Locked Rotation is checked, no dancing occurs that I have seen.
Expected behavior (REQUIRED) Though dynamically built, it should behave just as an object designed in the editor or spawn with a factory that does not have its size changed for collision objects.
Defold version (REQUIRED):
- Version 1.7.0
Platforms (REQUIRED):
- Platforms: Windows
- OS: Windows 10
- Device: Desk Top PC
Minimal repro case project (OPTIONAL): PhysicsTest.zip
Workaround (OPTIONAL): Check locked Rotation
Additional context (OPTIONAL): https://github.com/defold/defold/assets/75145117/40bba26e-7188-46a3-b67f-13bf79e79312