ldtk
ldtk copied to clipboard
[Feature Request] Better tile draw preview
When drawing a tile - it's displayed over everything. It may look a bit confusing if you're actually drawing to some BG layer and it's not fully visible. I'd like to request a small improvement here: Make tile look half-transparent if it's behind other objects/tiles.
Can think of few ways to implement that:
- Draw tile at target depth, then draw it half-transparent on top of everything. If sprite had partially transparent pixels - it may make it look a bit different, but should be not critical
- Draw tile on top of everything. Check everything that overlaps with it on higher layers, and draw them partially transparent using drawing tile as a mask
- Mask area around cursor so it makes higher level layers partially transparent in a small circle around current tile.