deepforge
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Add interactive explorers to an existing interactive editing session
It would be great to be able to load additional interactive explorers/editors in an existing interactive editing session. This would make it possible to create simple, composable interactive editors/explorers and load them into a single session. For example, this could enable the user to load an interactive training editor and then debug it (w/o leaving) by adding various dataset visualization utilities into the session to detect data issues.
One outstanding challenge is detecting unsaved artifacts for visualization.
This is the default behavior when creating multiple interactive editors but still needs some work to be possible for interactive explorers, too.