Limin Fu
Limin Fu
> By the way which build system (or IDE) are you using for the game development to be productive? I use qmake + cmake (for the game engine) + daomake...
> @daokoder how is your game and the visual Dao going? Haven't heard about you for a while and your web site states 2018 together with Visual programming language, virtual...
The main update I can give now is about the game. Though it has been long overdue, it is finally very close to finish. It has taken a few months...
> If you need alpha/beta testing, feel free to contact me (I'll be happy to sign NDA as I would like to support your work). Thanks, I will let you...
> There is always a way around (though not so nice as macros usually add to the compile time safety checking), so don't bring them back if you're planning to...
> In Dao the easiest would probably be to implement "reactors" using async classes, but they were removed from Dao (though they're still part of documentation). So now the implementation...
> ``` C > #ifdef DEBUG > { Dao_Exception_Getf, ".( self: Exception, name: string )=>any" }, > { Dao_Exception_Setf, ".=( self: Exception, name: string, value: any)" }, > #endif >...
These methods are now commented out.
> And I'd welcome the addition of Exception::.line(). Added.
> AutoSerializable encompasses everything which can be serialized without user hints -- primitive types and containers of primitive types. Sounds like a nice idea. > Unfortunately, it's not possible to...