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C++ game engine coded on top of SDL from scratch. There will be dragons and undocumented stuff in here.

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Most non-UI sounds in EE play back only on the server, not on clients. SP/EE were designed for in-person LAN play where the server typically functioned as the main screen...

Assets that are stored on the server cannot be synchronized with clients. This is particularly commonly requested for content mods and their related assets, like sounds, core ShipTemplates, and models/textures/ModelData....

* Adds sp::SeqVector for tracking elements that have a sequence number * Tracks last sequence # to replicate * Provides significant performance improvements for EE ships_log

Incorporates #67 with the new `libs/` directory, just to see if it's possible

`ubuntu-latest` CI flags a warning for basisu/BASIS Universal: ``` /home/runner/work/SeriousProton/build/_deps/basis-src/encoder/../transcoder/basisu_containers.h:323:19: warning: ‘void* memcpy(void*, const void*, size_t)’ writing to an object of type ‘class basisu::vec’ with no trivial copy-assignment; use copy-assignment...

Some websites, such as GitHub's API, refuse requests from clients that don't provide a `User-Agent` header, so SP should pass one. Not sure how to get a version number or...

[Here](https://github.com/daid/SeriousProton/blob/master/libs/basis_universal/CMakeLists.txt#L10). Downloads aren't allowed during package builds. Please change it to a git submodule so that it could be dowloaded before the build to make packaging eaqsier.

tried to make the documentation mathematically correct

* single char variant now calls the string_view counterpart (ensures consistency) * fixed the `find` which was using the stock `substr()` and not the improved string ones, which has a...

This build's on @daid 's proposal from #115 . It introduces a new type, `replication::Field` which people can use to mark replicated... fields. ⚠️ This is still very much a...