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main.js initAudio() function fix with promise (new standard not deprecated)

Open axew3 opened this issue 8 years ago • 0 comments

`function initAudio() { // Older browsers might not implement mediaDevices at all, so we set an empty object first if (navigator.mediaDevices === undefined) { navigator.mediaDevices = {}; } // Some browsers partially implement mediaDevices. We can't just assign an object // with getUserMedia as it would overwrite existing properties. // Here, we will just add the getUserMedia property if it's missing. if (navigator.mediaDevices.getUserMedia === undefined) { navigator.mediaDevices.getUserMedia = function(constraints) { // First get ahold of the legacy getUserMedia, if present var getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia; // Some browsers just don't implement it - return a rejected promise with an error to keep a consistent interface if (!getUserMedia) { return Promise.reject(new Error('getUserMedia is not implemented in this browser')); } // Otherwise, wrap the call to the old navigator.getUserMedia with a Promise return new Promise(function(resolve, reject) { getUserMedia.call(navigator, constraints, resolve, reject); }); } }

navigator.mediaDevices.getUserMedia({ audio: true, video: false }) .then(gotStream) .catch(function(err) { console.log(err.name + ": " + err.message); }); }`

The initAudio() function on file main.js, should be changed with the above. See this at: https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getUserMedia

axew3 avatar Dec 29 '17 11:12 axew3