lux
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Lux is an EDSL for WebGL graphics and shading
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lux issues
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I've been bitten by typing `Shade(x, y, z)` instead of `Shade.vec(x, y, z)`. We should either check for multiple parameters or actually just call `Shade.vec()` in case we get more...
enhancement
We get literals like "NaN.0" which are nonsense.
I bought the kool-aid, might as well drink it.