client-server
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CryMP client and server
Faster global heap allocator. Close #62.
Extreme wall jumps are often annoying. Currently, `mp_wallJump` is a `float` value, allowing servers to change wall jump *strength*. However, the only meaningful value is either `0` (no wall jump)...
It's an improvement in development efficiency by simplifying the declaration of cvars and commands. Previously, it was necessary to write 4 lines of code and modify 2 different files to...
If any silhouette is rendered on the screen, name tags become visible through walls and objects even when they shouldn't. This is a vanilla game issue. Name tags are one...
Release pipeline uses the following deprecated GitHub Actions: - actions/create-release@v1 - actions/upload-release-asset@v1 They need to be replaced.
- Broken font rendering even with proper font and UTF-16 string. - Broken internal translation of ASCII to UTF-16. - No UTF-8 support.
We definitely need a very fast memory allocator.
It seems the default CMake options for MSVC are not ideal. Also do something about `/ZI`, which should be enabled, but only when working in VS.
We don't want to load the master server for no reason. The number of server info requests sent by the client should be limited.