Jesse

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This works if you face in the direction of the arrow, initially, but it stops making sense if you turn around so you're facing in the opposite direction of the...

@Flafla2 I updated the PR to take the head transform into account. Also, cancel the custom rotation after the first teleport. This feels pretty good. Let me know what you...

It appears to be the triangulation code that causes some of the loading snags, according to the deep profiler. Specifically, BuildingFactory.CreateRoofTriangulation(). ![deep_profiler_on_tile_load](https://cloud.githubusercontent.com/assets/1695880/23873984/6e8b5c90-080a-11e7-8d31-2cf58ad12b84.PNG)

I've been thinking about this. Probably just queuing building creation and only doing a certain number of triangulation operations per frame would be sufficient.

System.Threading with a Job Queue is the solution here. In my local rewrite of this project (to understand how it works), I store the tiles as GeoJSON on disk for...

PR for this issue (untested yet) https://github.com/paullang/hapi-mail/pull/9

It appears this contained a list of pools. You can change it in the credentials file. Unfortunately, I haven't been able to find a pool that will accept this client...

Any ideas on this @derjanb ?

I think I worked around this using the following commit: https://github.com/createthis/hamiyoca/commit/883df961787ea319635d1c7a69cea1cf64180402 You can check that out @ronidavelman, if you want. I'm not 100% sure it's mining correctly, but I see...