ccpwgl2
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Feature / Damage effects
Locator Sets
- [ ] Figure out how locator sets are used
- [ ] Ensure locator set black construction is correct (a scale vec3 doesn't seem exist in the binary but there is a single float, currently assuming that its for uniform scale vec3)
- [ ]
EveShip2updated to use locator sets - [ ]
EveStation2updated to use locator sets
Armor
- [x] Armor effect can be constructed correctly from the SOF
- [ ] Armor impacts are correctly applied from locator sets
Sheild
- [x] Shield effect can be constructed correctly from the SOF
- [ ] Shield effect can be correctly sized
- [ ] Shield impact effects can be applied correctly (Looks like we need to provide origin and direction vectors to the shader?)