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Can we enable BlastDoors in version 7.0?

Open DolphinA-Project opened this issue 5 months ago • 1 comments

As stated in the title, I hope to update BlastDoors in the major version 7.0. I speculate that its importance to defending the base is extremely high. The all-steel door is difficult to penetrate, which can also constitute a kind of protracted battle. In games like Brain vs Brain, the duration of combat is too short. I hope to increase the combat duration by adding BlastDoors. At the same time, I also noticed that there is a hidden weapon in the game, named Annihiliator. This weapon is very powerful and can be charged, but it can only be picked up in dummy Assault. Although it can be forcibly unlocked by modifying the buyable, that would somewhat disrupt the balance, wouldn't it? So I suggest unlocking this gun in version 7.0 and giving it to the dummy faction, with the price increased to 230oz. In addition, I also found that there is a brown-clothed boss in the game. Its group definition in the ini file is super heavy, but it cannot be used in the game (even after modifying the buyable). I speculate that the sound effects and actions may not be perfected yet. So I would like to request if this actor can be improved in version 7.0? Thank you very much. By the way, here is the link to the Chinese version of the game I made:https://github.com/fesdfe/Cortex-Command-Community-Project-v6.2.2-x64-Chinese-Edition/releases/tag/v6.2.2-%E5%AE%8C%E5%85%A8%E6%B1%89%E5%8C%96%E7%89%88

DolphinA-Project avatar Aug 30 '25 04:08 DolphinA-Project

Hey, thanks for the input!

So, blast doors and the browncoat boss are W.I.P and part of the refinery assault mission. Unfortunately this has been pushed back, which is why it's currently not in-game- this boss is unfinished, and in it's current state extremely overpowered and not designed to be used by the player. When we release this properly, we'll likely add another browncoat actor type but with much reduced specs to stop it being as strong as needed for the boss in the mission.

For the Annihilator, I'm not sure why it's current disabled but likely for balance reasons. It was disabled over 5 years ago, I'll try to figure out why.

Causeless avatar Aug 30 '25 07:08 Causeless