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GPU primitives

Open HeliumAnt opened this issue 1 year ago • 0 comments

Second batch of gpu stuff, mainly getting primitives working. I have pretty much a full rewrite of the draw code upcoming, so this is to get mostly everything mostly working again before the big main batch.

  • Moved primitives to gpu

  • fixed whatever primitive wrapping was before (though I'm just starting to unravel the madness that is the wrapping code)

  • Added draw depth for primitives

HeliumAnt avatar Jan 18 '25 14:01 HeliumAnt