Cortex-Command-Community-Project
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GPU primitives
Second batch of gpu stuff, mainly getting primitives working. I have pretty much a full rewrite of the draw code upcoming, so this is to get mostly everything mostly working again before the big main batch.
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Moved primitives to gpu
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fixed whatever primitive wrapping was before (though I'm just starting to unravel the madness that is the wrapping code)
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Added draw depth for primitives