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[Simulator]: Crash on display.captureScreen and display.captureBounds on Mac OS simulators
On Mac (possibly just M1+ and not Intel Macs) the simulator suddenly crashes when you try to capture the screen. It happens around 75% of the time.
To reproduce you can use either of these in main.lua:
local obj = display.newRect(0, 0, 100, 100)
display.captureBounds({
xMin = 0,
xMax = 100,
yMin = 0,
yMax = 100,
} )
or
local obj = display.newRect(0, 0, 100, 100)
display.captureScreen()
It is essentially the same problem as in this solved issue: https://github.com/coronalabs/corona/issues/595
The fix for issue 595 was to add these 2 lines to display.capture after the call to display.CaptureDisplayObject:
//Rerender and Invalidate to prevent errors on start up
display.Invalidate();
display.Render();
I suspect this just needs the same fix to be applied to display.captureScreen and display.captureBounds