cornerstone3D
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Crosshair tool not working when using multiple viewports
If i have multiple viewports even if i have multiple render engines and if i move cross on first view everything work ok. When i click on second view cross is not moving. I think i found a problem in AnnotationRenderingEngine.ts.
private _renderFlaggedViewports = () => {
this._throwIfDestroyed();
const elements = Array.from(this._viewportElements.values());
for (let i = 0; i < elements.length; i++) {
const element = elements[i];
if (this._needsRender.has(element)) {
this._triggerRender(element);
// This viewport has been rendered, we can remove it from the set
this._needsRender.delete(element);
// If there is nothing left that is flagged for rendering, stop here
// and allow RAF to be called again
if (this._needsRender.size === 0) {
this._animationFrameSet = false;
this._animationFrameHandle = null;
return;
}
}
}
};
In this method if element that need to be rendered is not in viewportElements this element is not deleted from needRender array and this._animationFrameSet will never be false. Is my mistake or i found a bug? Thank you