Corentin Junod
Corentin Junod
Add the expressions tileCoordX/Y and tileMaxCoordX/Y to tiles using WebGL. This allows testing for the position of the current pixel in style expression. For example, this can be used to...
**Describe the bug** In the example named "Shaded Relief (with WebGL)", when zooming on the map, lines of different color are generated at the intersection of tile. ![WebGl Shaded Relief...
Issue : When creating a swiper between two layers using WebGL tiles, the swiper only displays one of the two layers. Expected behavior: The map should print the two layers,...
During prerender, each WebGL tile only clears its side of the canvas. This enables having two WebGL layers in the same WebGL context (for example, swiping between two COG layers)...
**Description** While testing to send messages over the network using the native client, some messages never came back. **Detailed Description** The python script linked below connects to the client using...