Rendering issue with indium ( i think )
The game crashed whilst unexpected error latest.log
Error: java.util.concurrent.CompletionException: net.minecraft.class_148: Tessellating block in world - Indium Renderer Exit Code: -1
I don't think this is an Indium issue; please test without Sodium and Indium. It looks like one of your mods is setting a null BlockState in the world somewhere, or generating blocks that aren't registered properly.
I am also having the same issue. It would be cool if we could figure out how to determine which block(state) from which mod is causing the issues here.
Crash report and latest log: https://gist.github.com/Brittank88/3c0a9061c2357808c1cdfa93d5f66261
Heads up, this might be a result of Fabric Rendering API's SpriteFinderImpl...basically just giving up entirely: https://github.com/PepperCode1/Continuity/issues/120
Fixed in Indigo (https://github.com/FabricMC/fabric/commit/c0ae659db23d759a232f17767d080b0ba3f501fa), needs port to Indium; see https://github.com/PepperCode1/Continuity/issues/120#issuecomment-1280003103
Oh huh, I never realised this was a fix in the rendering API, not Indigo. I've increased the rendering API dependency version for other reasons anyway; this should be fixed with the Fabric API update.