vscode-rpgle
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Run linting outside of VSCODE
This is an awesome tool - i was wondering if there was a way to use it outside of the context of VSCODE?
Things I would like to do
- Define some linting rules, call a command or program passing a library / file / member name as input and get back something that tells me if the member passes all linting rules. This would be awesome to incorporate into a CI/CD pipeline.
- Run a command that fixes all automatically fixable lint errors.
Hi @JDubb-At-Nelnet !!
Yes, this is going to happen. I have already started the work to move all the parsing stuff out of this repo into another base library. The timeline is long but it'd be a great achievement.
I am aiming at something like: rpglint /path/to/source.rpgle, and of course many complex options, including entire directory scanning!