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TrenchBroom Loader for Godot 4. (Alternative to Qodot)

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Getting this error when using the files from the tb-gameconfig folder ![Screenshot 2024-03-31 142901](https://github.com/codecat/godot-tbloader/assets/103403389/c5e2e575-952a-4e0f-97dd-68da3a60f9ad)

![MapImportDemo](https://user-images.githubusercontent.com/12103838/210195692-632785fe-d56b-47b7-95e7-a7176f5e29ac.gif) Allows users to drag and drop maps into the filesystem, similar to the 3D asset import process. I made this mostly to gain familiarity with the code base, excuse...

Getting this error in output log: ` res://addons/tbloader/src/plugin.gd:53 - Invalid call. Nonexistent function 'build_combined_csg' in base 'TBLoader'.`

bug

Hello! How are you? My question is: Is there any way to compare the map, but instead of merging everything into a single model, does it create a mesh instance...

Interested if it's abandoned or if there's still plans on developing tbloader futher?

Brush-entities ignore the `origin` property and always end up positioned at the center of their geometry, making it impossible to make rotating entities with TBLoader (doors, levers, fans, etc). It...

Is it possible for TBLoader to use a default material for all meshes and apply the texture albedo to it?

This PR allows the user to provide a scene named "worldspawn.tscn" that will be instantiated for the worldspawn entity, just like they would for a custom entity. This scene can...

It seems entities are being imported with incorrect `roll` from `angles`. I was noticing when I "rolled" entities one way in TB, they would appear rolled the opposite way in...

When [this line](https://github.com/codecat/godot-tbloader/blob/84a891f6499439c079833b8cf1c8335e8fec0c29/src/builder.cpp#L170) is called, the scenes `func _ready()` begins. When instantiating a scenes in Godot, the properties tend to be set *before* `add_child(someNode)` is called. ![image](https://github.com/codecat/godot-tbloader/assets/1642297/c7299901-1631-4472-901f-a3045fc3a485) In this example,...