Loki

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@electronicboy I'm not suggesting making a change to shutdown behavior, I was just making an assertion that's probably wrong. AFAIK on Folia players are only removed from the world late...

Yeah, to be fully clear, if you have an item in (for example) Slot 9 and fire that packet for it, it will move into the player's held inventory slot....

> I dont understand how this could cause a dupe it just looks like a desync The event does not trigger a dupe of any kind on its own. This...

@Joo200 I attempted this but it doesn't appear Essentials overrides the commands in that situation. The commands are still handled by WorldGuard ```java @Command(aliases = {"wggod", "god"}, usage = "[player]",...

Realistically then, these commands should be disabled by default. They override other plugins commands and provide functionality that isn't core and essential to WorldGuard's function. Keep them enabled for existing...

Given how many issues have been made about these commands being on by default being a "bug" of some kind, I can't help but think that the interpretation of "off...

I'd still, personally, prefer a config option to just nuke the commands if this particular PR isn't merged. I'd rather not have to fudge with the massive Essentials config to...

> It's not possible to create a new config value which is disabled by default but enabled for existing installations. I mean, that's a bit of an exaggeration - see...

I'm not sure what you mean, the commit does not break any default behavior. It's a new behavior that disables legacy features in fresh configs by default to fit more...

Please add commands to disable the non-essential worldguard heal/god/etc commands that are better implemented by existing, long-standing solutions (Essentials, etc) - it's very frustrating to have these WorldGuard commands randomly...