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Primitive Platform Agnostic Graphics Library

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There is some key overlap with the function keys on Windows. I noticed this with function key F2. It has keycode 0x71. The key 'q' also has this keycode. The...

HandleInput() returns 0 when receiving a window close request, this wasn't used before so the only way of closing the program was by pressing escape. And getting on to the...

added return code for CNFGHandleInput to handle closing of the window for X

Hello, When you press shift on for instance the GBoard virtual keyboard, it inserts a semicolon. Looking at CNFGEGLDriver.c, it's because: - Semicolon has `code` 74 and `unicode` 59. -...

Including an untested branchless operation in HandleInput inside the Windows driver. I also just realized WASM is currently broken in these commits. The CNFG specific keycodes can be easily changed...

Some time ago I stumbled upon https://github.com/audulus/vger and seeing you missing support for Apple ecosystem I thought you might give it a try (or not). Or maybe even some broader...

Removed references to malloc.h to resolve compilation errors when building on macOS

Adds 3 mouse-related functions, currently only implemented on Windows and X11. This might be possible to implement on HTTP and WASM, but that is outside the current scope of my...

I replaced a ton of preprocessor OS detections with more robust ones. However, I didn't replace all of them, especially where it looked like the author was intentionally not using...