pyopenvr icon indicating copy to clipboard operation
pyopenvr copied to clipboard

Unofficial python bindings for Valve's OpenVR virtual reality SDK

Results 35 pyopenvr issues
Sort by recently updated
recently updated
newest added

I'm trying to bind an overlay to a user's hand. For this I'm using the following code: ```py overlay.setOverlayTransformTrackedDeviceRelative( handle, openvr.c_ulong(leftHandId), openvr.HmdMatrix34_t() ) ``` When trying this though, I'm getting...

Hi, I'm trying to setup a conda environment to code in Spyder. However, when I try to import openvr, I get a FileNotFoundError on the dll. I found that adding...

bug

I updated from PyOpenVR 1.3.2201 to 1.5.1701 and openvr.init(openvr.VRApplication_Scene) fails with 'VRInitError_Init_InterfaceNotFound' (error number 105) It fails in 1.5.1701 but not in 1.3.2201. In PyOpenVR.__init__.py version 1.5.1701 has IVRSystem_Version =...

Hi I was wondering if anyone would know how to adapt the PyOpenGL code to allow images to be rendered similar to how the cube example works... but instead of...

question

Hi I am getting the ```openvr.error_code.CompositorError_InvalidTexture``` with all samples. For example: ``` Traceback (most recent call last): File "hello_glfw3.py", line 18, in glfwApp.run_loop() File "/home/argus/.local/lib/python3.6/site-packages/openvr/glframework/glfw_app.py", line 83, in run_loop self.render_scene()...

after install, i can import openvr correctly, but hello.py show: > Unable to read VR Path Registry from /home/marco/.config/openvr/openvrpaths.vrpath and > Traceback (most recent call last): > File "hello.py", line...

I keep getting the following error when I run the same code in the read.md: ` File "/home/shn/MyDrive/TestPython/testOpenVR.py", line 5, in openvr.init(openvr.VRApplication_Scene) File "/home/shn/.local/lib/python3.8/site-packages/openvr/__init__.py", line 7170, in init initInternal2(applicationType, pStartupInfo)...

More hacking around and discovered another problem. I do NOT have real hardware, so the possibility exists that it is bug else where... but 'fake' trackers are shown in Virtual...

Working on a DIY project using various projects from GitHub. I am using a Kinect to track head position, and I want to blend the position with my PSVR's rotation...