pyopenvr
pyopenvr copied to clipboard
Unofficial python bindings for Valve's OpenVR virtual reality SDK
I'm trying to bind an overlay to a user's hand. For this I'm using the following code: ```py overlay.setOverlayTransformTrackedDeviceRelative( handle, openvr.c_ulong(leftHandId), openvr.HmdMatrix34_t() ) ``` When trying this though, I'm getting...
Hi, I'm trying to setup a conda environment to code in Spyder. However, when I try to import openvr, I get a FileNotFoundError on the dll. I found that adding...
I updated from PyOpenVR 1.3.2201 to 1.5.1701 and openvr.init(openvr.VRApplication_Scene) fails with 'VRInitError_Init_InterfaceNotFound' (error number 105) It fails in 1.5.1701 but not in 1.3.2201. In PyOpenVR.__init__.py version 1.5.1701 has IVRSystem_Version =...
Hi I was wondering if anyone would know how to adapt the PyOpenGL code to allow images to be rendered similar to how the cube example works... but instead of...
Hi I am getting the ```openvr.error_code.CompositorError_InvalidTexture``` with all samples. For example: ``` Traceback (most recent call last): File "hello_glfw3.py", line 18, in glfwApp.run_loop() File "/home/argus/.local/lib/python3.6/site-packages/openvr/glframework/glfw_app.py", line 83, in run_loop self.render_scene()...
after install, i can import openvr correctly, but hello.py show: > Unable to read VR Path Registry from /home/marco/.config/openvr/openvrpaths.vrpath and > Traceback (most recent call last): > File "hello.py", line...
I keep getting the following error when I run the same code in the read.md: ` File "/home/shn/MyDrive/TestPython/testOpenVR.py", line 5, in openvr.init(openvr.VRApplication_Scene) File "/home/shn/.local/lib/python3.8/site-packages/openvr/__init__.py", line 7170, in init initInternal2(applicationType, pStartupInfo)...
More hacking around and discovered another problem. I do NOT have real hardware, so the possibility exists that it is bug else where... but 'fake' trackers are shown in Virtual...
Working on a DIY project using various projects from GitHub. I am using a Kinect to track head position, and I want to blend the position with my PSVR's rotation...