Claudio Z.
Claudio Z.
Thank you for highlighting the correct line. Now that you mention it, I recall there was a specific reason I chose to use NodePath during my tests, though I can't...
In the first iteration of my add-on, I was "forced" to use `NodePath` for a specific reason during testing, though I can’t recall the exact details. Thanks to @nan0m's suggestion...
Hi @erikscott128 , and thanks for reporting this! You were right, the issue occurred during scene loading, as the main and secondary axes could temporarily end up being equal. I've...
I’m closing this issue for now. If the problem persists, feel free to reopen it.