rgx.legacy
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Modern mid-level 2D graphics library
Solves #16. This is the first introduction of proper matrix transformations for the sprite rendering. It includes scale, translation and rotation with origin. Also a new, simple example is included....
Hi! I'm interested in creating a filled in polygon from a series of lines. I noticed rgx has the ability to create lines, so I could create the outline of...
Are there any plans to introduce an ability to rotate sprites added to the sprite batch? In theory, it should be pretty easily done by introducing something like `RotationRect` as...
My engine that I based on rgx is panicing on linux. All of the examples work fine *except* the threaded example. Here's the backtrace: ``` thread '' panicked at 'assertion...
`cargo run --example shapes --features="renderer"` creates a window but it does not draw anything. I had to comment out two occurences of `window.request_redraw();` to make it work. All the other...
I'm trying to understand the coordinate system in RGX and think that there is an inverted y-axis somewhere. I've modified the `sprite` example to only create one instance of the...
Hi there! Just posting this as an idea here. What about defining a very high-level API in something like [Protocol buffers](https://developers.google.com/protocol-buffers)? Considering there will be a server-like wrapper for the...
Are there plans to include this functionality? It could be done using `wgpu_glyph`, but this [requires the `wgpu::Device` handle to be exposed](https://github.com/hecrj/wgpu_glyph/blob/master/src/builder.rs#L111) (a simple method on `rgx::core::Device` would suffice I...