CLEO-Redux
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Experimental JavaScript runtime for GTA 3D era games/GTA IV/Bully
They were originally derived from new commands made by AlexB for the Android cleo library. As far as I know, the ioscleo library will add them in the next version,...
when you use typescript and put numbers this error shows:  the only way to solve it was doing this: 
Pools are most Important thing to make good mod tool, really hope for them, example: ```js CPool.GetVehiclesPool().forEach(function(element, index) { element.explode(); }); ``` Also I really hope replacing existing GTA callbacks,...
when running the command in cs it works fine but when running it in js it causes the game to crash with this error (https://user-images.githubusercontent.com/22248815/146835834-782fe707-56be-4852-b067-3e26fc194c2d.png)
Calling ```js /// Widget.CreateShopMenu('IE09') ``` crashes the game with error ``` ErrorMessage>LowLevelFatalError [File:Unknown] [Line: 970] Node /Game/SanAndreas/Textures/mobile/T_shop_barber_BC 0 Package_LoadSummary has zero prerequisites, but has not been queued. ``` Same command...
despite low interest it would be nice to be on par with other games https://github.com/cleolibrary/CLEO-Redux/wiki/Feature-Support-Matrix