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TypeScript API for Warcraft III custom maps.

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* Refactored built-in initialization to take into account the different variations offered by Total Initialization. * Now uses pcall for initialization calls instead of unsafe calling. * Removed fromObject and...

https://github.com/cipherxof/w3ts/blob/152aae7e5ea0ce7ccb2dd749c747854eea984b1f/handles/group.ts#L217 This should be `Unit.fromEnum()`

Hi @cipherxof, Do you know if there is already some kind of source mapping done with TypeScript2Lua? I'd be keen to set up an environment where runtime errors in the...

Hey, I'm trying to Extend the MapPlayer class but am unable to because the constructor is set up to private. Would you be able to change it to protected instead?...

if the return of string.unpack is just a number it flips its shit

I recently updated from 2.1.3 and noticed that when calling `Unit.getItemInSlot()` on an empty inventory slot, the call crashes. I expect this to have something to do with the change...

Add a math folder with types file to contain useful types for basic spatial mathematics. The Angle type can be used to abstract the problem of degrees versus radians in...

Still `work-in-progress`... I'm not an expert on those functions or the editor fields in general but I consulted the following references: - https://world-editor-tutorials.thehelper.net/uniteditor.php#break10 - http://www.wc3c.net/showthread.php?t=17723