chunky
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Better output in headless mode
The output log while loading a scene (and therefore loading octree, regions, entitites, chunks, ...) might confuse some users, because it does not always update its progress after completing a specific step.
Some things I'd like to work on:
- reworking the task tracker and progress tracker to be used in GUI and log (very tightly coupled to different systems right now)
- flag to disable headless output refreshing (not overwriting the last line of output, therefore creating new lines every time something happened)
- fixing inconsistent log spacing, messages and errors