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Better output in headless mode

Open ShirleyNekoDev opened this issue 3 years ago • 0 comments

The output log while loading a scene (and therefore loading octree, regions, entitites, chunks, ...) might confuse some users, because it does not always update its progress after completing a specific step.

Some things I'd like to work on:

  • reworking the task tracker and progress tracker to be used in GUI and log (very tightly coupled to different systems right now)
  • flag to disable headless output refreshing (not overwriting the last line of output, therefore creating new lines every time something happened)
  • fixing inconsistent log spacing, messages and errors

ShirleyNekoDev avatar Jun 24 '22 04:06 ShirleyNekoDev