Split octree file format in some way to allow for better error handling
Currently if anything in octree loading has any error the state of everything is unknown, and any data that hasn't yet been loaded is completely lost
Perhaps just having a different data stream for every major thing, combined later would solve this.
It concerns me that a single error in any part of loading makes the entire thing unloadable (particularly because I've just edited it in #1225 :rofl:)
This would save me hours considering I've done a few mega renders that go over 300k chunks. When it comes across an error and I have to start over again it can take up a lot of time going through trial and error.
Sorry, by "Octree Loading" I'm referring to loading from save, not loading new chunks into an octree
Sorry, by "Octree Loading" I'm referring to loading from save, not loading new chunks into an octree
Damn. This is a sad day. Still handy though.