chunky
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A path tracer to create realistic images of your Minecraft worlds.
 We effectively have two controls for one thing. All other multi-choice drop downs have an `off`/`none` state. This option is making documentation annoying. Suggest reworking this such that it...
Completely rewrote the code for the fog so that fog can e.g. concentrate at the bottom, allowing for a wider range of effects. Fog density is modelled as a function...
The Y clip controls in the `Scene` tab and the `Map` tab were labeled to make it clearer where they take effect. 
When complete closes #1416 Complete: - Switch octrees in an existing scene - Progress bar while switching octrees To do: - [x] Check it saves the new octree setting -...
Not many new features at this time but a lot of model updates (mostly uv mapping tweaks). We'll have to see how we can implement the light block (help wanted)....
Things to do for 1.13 (incomplete list): - [x] Parse the new 1.13 block palettes. - [x] Loading all block types from tags. - [x] Support for new 1.13 block...
Not all textures will need animation. tl;dr - Any non-square texture can be considered animated. The frametime, interpolation, and frame order/pattern is defined with accompanying `*.png.mcmeta` files. ie for prismarine.png.mcmeta:...
As a sort of Chunky equivelant to the plugin for 3DS Max "RPM  " Not with that specific menu, but used as an example to illustrate the things you'd...
I believe octree has a switch impl method, or we can serialize the octree to a temporary file and deserialize it with the alternate implementation.