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A path tracer to create realistic images of your Minecraft worlds.

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![image](https://user-images.githubusercontent.com/3740917/184323068-f807a929-d5c3-4065-8a35-2c3e4dc7d1b9.png) We effectively have two controls for one thing. All other multi-choice drop downs have an `off`/`none` state. This option is making documentation annoying. Suggest reworking this such that it...

GUI

Completely rewrote the code for the fog so that fog can e.g. concentrate at the bottom, allowing for a wider range of effects. Fog density is modelled as a function...

The Y clip controls in the `Scene` tab and the `Map` tab were labeled to make it clearer where they take effect. ![image](https://user-images.githubusercontent.com/92183530/183596825-c2badf47-adb6-4d9e-a9cf-c804e5b8f786.png)

GUI

When complete closes #1416 Complete: - Switch octrees in an existing scene - Progress bar while switching octrees To do: - [x] Check it saves the new octree setting -...

Not many new features at this time but a lot of model updates (mostly uv mapping tweaks). We'll have to see how we can implement the light block (help wanted)....

help wanted
chunky 2.x
minecraft

Things to do for 1.13 (incomplete list): - [x] Parse the new 1.13 block palettes. - [x] Loading all block types from tags. - [x] Support for new 1.13 block...

renderer
chunky 2.x
minecraft

Not all textures will need animation. tl;dr - Any non-square texture can be considered animated. The frametime, interpolation, and frame order/pattern is defined with accompanying `*.png.mcmeta` files. ie for prismarine.png.mcmeta:...

feature request

As a sort of Chunky equivelant to the plugin for 3DS Max "RPM ![CommonParamsExpandedGlobals](https://user-images.githubusercontent.com/110137296/181385547-ac4c8008-92b6-4196-b545-15e6cf477738.gif) " Not with that specific menu, but used as an example to illustrate the things you'd...

feature request

I believe octree has a switch impl method, or we can serialize the octree to a temporary file and deserialize it with the alternate implementation.