QuickOutline
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Outline doesn't work if there is an outlined object behind it if set to visible or in front of it if set to hidden/silhouette
It simply doesn't have an outline as the object behind it seems to take 'priority'/ acts like they are the same object.
All three of these pillars have this script:
but look like this in game:
I have tested, and this behaviour applies even when the objects have different outline colours/types.
Is this using version 1.0.5 or 1.1? Because 1.1 includes support for preserving edges of overlapping meshes.
Is this using version 1.0.5 or 1.1? Because 1.1 includes support for preserving edges of overlapping meshes.
It most certainly does not, outlines are affected by other outlines even if they're not visible. Yes I'm using 1.1.