Raylib-cs
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C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
Changed the frames argument in LoadImageAnim to be a out parameter. According to Ray, frames should have the number of frames in the animation and using a out parameter seems...
- Update bindings to use raylib 4.2.0. - Review comments and utils.
### Issue description Some features of raylib are not enabled in the default/official build for. e.g. - #115 - #87 Some of these features would be nice to have. Currently,...
is there any way to use with xamarin? (run on android)
Before submitting a new issue, please verify and check: - [ ] The issue is specific to Raylib-cs and not raylib - [x] I checked there is no similar issue...
https://github.com/ChrisDill/Raylib-cs/blob/737062763d7c992924f8b1dafdb59daf4cc02135/Raylib-cs/interop/Rlgl.cs#L660-L662 This should be `rlGetMatrixTransform`: https://github.com/raysan5/raylib/blob/e9fcc8a3915c082e92440885ff82713dd0196ad3/src/rlgl.h#L688
Before submitting a new issue, please verify and check: - [x] The issue is specific to Raylib-cs and not raylib - [x] I checked there is no similar issue already...
Hey guys, there is no C# binding for `LoadImageFromMemory`. Something like this should fit: ``` [DllImport("raylib", CallingConvention = CallingConvention.Cdecl)] public static extern Image LoadImageFromMemory(string fileType, byte[] fileData, int dataSize); ```...
Hi, thanks for these cs bindings. Just downloaded these from git, and tested all tests: * texture explosion crashes (but if starting from that test, it works) * billboard test...
I'm attempting to implement Marching Cubes with Raylib-cs, but I ran into some serious problems trying to figure out how to properly create a Mesh struct. I started by trying...