ChocoWater
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2.5D Dynamic Reflective Water system for Unity's Universal Rendering Pipeline (URP).
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ChocoWater issues
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Shader graphs aren't diffable, which can make future development difficult. At the very least, we should start by moving parts of the shader graph into HLSL custom function files.
In case the target platform doesn't support `TextureFormat.RFloat`, there should be a fallback option using integer formats like R8 and R16. This would mean that the `GetDisplacement` shader node needs...