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No load_byte_code

Open olvior opened this issue 1 year ago • 2 comments

I have disassembled an encrypted executable made in Godot 4.2.2, and there does not seem to be a "load_byte_code" string in the file. image

olvior avatar Jun 12 '24 14:06 olvior

I have found other strings that can be used, such as "Can't open encrypted pack-referenced file '"

olvior avatar Jul 06 '24 15:07 olvior

Since they changed it in 4.0 you need to search for something else instead. it should be something like FileAccessEncrypted::open_and_parse

char-ptr avatar Jul 06 '24 17:07 char-ptr