gdke
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No load_byte_code
I have disassembled an encrypted executable made in Godot 4.2.2, and there does not seem to be a "load_byte_code" string in the file.
I have found other strings that can be used, such as "Can't open encrypted pack-referenced file '"
Since they changed it in 4.0 you need to search for something else instead. it should be something like FileAccessEncrypted::open_and_parse