tinyrenderers
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window crashed on resize or minimize, is there anything i can do to prevent that?
Issue stemming from https://github.com/chaoticbob/tinyrenderers/pull/18 I looked at this a bit more and it seems like the move here maybe to better align TR's API with how DX works with multiple...
This is one is more tricky than #15, but still in the same vein. While making an app that renders to a render target, and then binds that RT's colour...
I submit our request...
The code in ChessSet.cpp below can be safely moved into the init function, and doesn't need to be calculated every frame ``` g_chess_board_1_solid.SetColor(float3(0.23f)); g_chess_board_2_solid.SetColor(float3(0.88f)); g_chess_pieces_1_solid.SetColor(float3(0.85f, 0.3f, 0.3f)); g_chess_pieces_2_solid.SetColor(float3(0.4f, 0.4f, 0.8f));...
When running on Ubuntu 17.10, Radeon R9 Nano with the latest drivers (oibaf PPA), samples crash when resizing the window (eg. 03_UniformBuffer_VK): ``` #3 0x00007ffff5d64fc2 in __GI___assert_fail (assertion=0x5555555ad780 "VK_SUCCESS ==...
Hi, your project is very nice but of next gen APIs is lacking Metal support.. with that could be a perfect playground for testing all APIs.. Altough we could test...