2DFluidSimulation
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A simple eulerian fluid simulation using OpenGL compute shaders
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2DFluidSimulation issues
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``` GLuint vbo=0; GLuint vao=0; glGenVertexArrays(1, &vao); glBindVertexArray(vao); glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); GLint loc_pos = glGetAttribLocation(shader_program, "position"); if(loc_pos!=-1) { glVertexAttribPointer(loc_pos, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float),...