anima
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Godot: run sequential and parallel animations with less code
It would be nice to be able to access specific properties of the current iterating node while performing a group or grid animation. For example: ``` anima.then({ grid = $VBoxContainer,...
Please see this relevant Godot issue: https://github.com/godotengine/godot/issues/56670 Perhaps we could move to GLES2 export for the demo example to prevent issues with GLES3 shader compilation?
You seem to be using the same class (`AnimaNode`) for everything right but this makes it hard to maintain and possibly prone to errors because you have to pass dictionaries...
[PROPOSAL] Although the [hide strategy](https://anima.ceceppa.me/doc/anima-node.html#hide-strategy) is nice and in most cases more than enough, there are times where i would prefer for example to have an initial value for position...
- Allows creating animations in the editor using Visual Node editor a la Visual Shader
Add supports for basic shapes to be easily animatable. - [ ] Arc - [ ] Circle - [ ] Triangle - [ ] Square - [ ] Bezier