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Real-time indirect diffuse illuminaton using screen-space information for Unity.

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First thing first, your work on this repo is amazing and gives great results. I've noticed something, when you want to use a background color for the camera, the SSRT...

Hello, fantastic shader, but it sadly removes or does something, what makes them disappear, to Unity's Screen Space Reflections.

For some reason Released render textures doesn't get deallocated correctly causing a memory problem where no more rendertextures can be allocated and your screen goes black/starts flashing. Demonstration: https://clips.twitch.tv/ThankfulPowerfulDaikonLeeroyJenkins Reproducing:...

Hi, First point: Nice Job, and of course, thank you for share with us this project. Second point: Can be a possibility to make the code compatible with HDRP? Thank...