BakingSheet
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Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.
We could use `versionDefines` of `asmdef` to make it only enabled when `Addressable Assets` package is included Until this get included, user can define their own.
AOT code stripping could affect reflection. BakingSheet has been deployed link.xml with .unitypackage. But this needs to be tested again since we moved to embedded package. Also, Unity does not...
Access sheet ids with `CurrencySheet.Ids.Gold` or `sheetContainer.Currency.Rows.Gold`
giving choice to pick which sheet property to export
https://docs.unity3d.com/Packages/[email protected]/manual/QuickStartGuideWithVariants.html
This will be interesting and well match with concept of BakingSheet However there will be some complication like compatibility with Unity, version check, `IsExternalInit` issue, etc.
I have a large list of settings (with variations for different builds) I'm importing from a Google Sheet but at the moment I don't see an easy way of transposing...
It is common in game developement to have nested vertical list to ease the workflow of game designers. For example, an seasonal event CSV can have multiple packages, each package...
Hello! I tried to use this in the WebGL target with and without the `BetterStreamingAssets` package and I can't make it work. I think it is probably because StreamingAssets in...