Cake.Unity
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Unity build support for Cake.
When a version of Unity 6 or higher is installed (i.e. with a version number 6000.x.x), Cake.Unity prints the following warning and will not allow those versions of Unity to...
- Add new UnityEditorArgument property CustomBuildTarget, which can be used instead of the BuildTarget enum field. - Add GDK and PS5 build targets
This PR adds the Unity editor command line option _releaseCodeOptimization_ which disables debugging support in favor of optimized C# code. This option makes sense on dedicated build machines where debugging...
First, thanks for providing the community with this great tool! I would like Unity to write to a log file, so I specified the UnityEditorArguments.LogFile option, but I do not...
the editor has a new option to run the editor "standaloneBuildSubtarget". Can it be added to the cake? https://forum.unity.com/threads/unity-2021-2-dedicated-server-target-and-stripping-optimizations-now-live-please-share-feedback.1143734/#post-7783626
Hi, is there a way to specify which scenes do into the build?
Regular arguments are appended like `-argumentName argumentValue` eg: `-buildTarget Android`. Custom arguments are appended like `-argumentName=argumentValue`. This isn't only inconsistent, but breaks my argument parser
Currently log file is forwarded to console each 1 second. It should be nice to have setting to make it forward for instance at 10 fps.