baritone
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Sometimes the "goto" command if ran long enough will eventually get stuck somewhere somehow.
I was thinking that perhaps an option could be implemented where the goto will reroute a path if the player has not moved X amount of blocks in a certain amount of time, getting it unstuck and going alongside its path again. Perhaps it can even reverse its path for a little bit at times and reroute. Just a idea.
Can you maybe show an example of the scenario you want to avoid/prevent?