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[Bug]: A crash occurs when an execution line is connected back to a previous node

Open SayhiUnreal opened this issue 1 year ago • 1 comments

Bug description

A crash occurs when an execution line is connected back to a previous node

Action

Arrange graph

Other action

No response

Version

5.4

Occurancy

Always

How can we reproduce?

20240909-073706 Just connect the execution line back to the previous node, perform the alignment operation, 100% repetition

What happened?

What I expect: no crash

What happened: crash

SayhiUnreal avatar Sep 08 '24 23:09 SayhiUnreal

Ran into this as well and did some testing.

This crashes: Image

This doesn't: Image

So it would seem it specifically crashes when a loop back execution line is connected to a node with and existing line. not just when it's connected back to a previous line

OneNot avatar Mar 25 '25 14:03 OneNot