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Modifying an object with a Fixme icon triggers display of quests, even when quests are disabled
- iPhone SE (2nd generation)
- iOS 17.5.1 (21F90)
- GoMap!! 4.3.0
Steps to reproduce:
- Toggle off Quests overlay (but leave individual quests toggled on)
- Toggle on Notes and Fixmes overlay
- Locate and select an object with a Fixme icon
- Make any change that leaves the
fixme-tagged object in a state that would trigger a quest, eg:
- Add a business tag like
shop=convenienceoramenity=fast_food(common when changing egconstuction:amenity=fast_foodtoamenity=fast_food) and leave off phone, website, or opening_hours https://github.com/user-attachments/assets/aa36d98c-0933-4da6-adb7-4c5f7259d7d4 (node 2573047736) - Rename a business that lacks phone, website, or opening hours https://github.com/user-attachments/assets/6dc98b64-ac95-42bb-aea3-744afa485725 (node 7902998065)
- Remove the
fixme(orfixme:atp) tag from a business that lacks phone, website, or opening hours https://github.com/user-attachments/assets/61d54fbd-1dbb-4b8a-96dd-5d26f1ce4ae7 (node 4157284291) - Remove the
phone,website, oropening_hourstag from a business https://github.com/user-attachments/assets/f78261f3-aaba-41a5-ba73-4432b2e68317 (node 5506774614) - Remove
surfacefrom a highway https://github.com/user-attachments/assets/9702dbdb-f317-4e28-9537-1296e286fa0e (way 1230660127) - Paste address tags onto a building tagged
building=yes(does not require opening the tag editor) https://github.com/user-attachments/assets/64f95c99-0c1f-4f7a-b8a8-4db9d602c379 (way 248238792)
One noteworthy quirk is that this behavior happens even if the blue "F" Fixme icon is not currently showing. The fixme tag can be removed or the Notes and Fixmes overlay can be toggled off, and the unwelcome quest mode can still be triggered -- as long as the object in question had a Fixme icon earlier in the editing session.