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A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors!

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I have a value in LastTargetScriptsFolder which corresponds to another project, which prevents me from creating a collection as that path doesn't exist in the primary project. As a workaround...

Hey! First of all: Thanks for the awesome project. We're currently testing everything and from what I can tell so far, all CollectionItems have to inherit from `ScriptableObjectCollectionItem`. What if...

Hi thanks for this library - trying to use it organise Unity Atoms - starting with Events but probably move on to Variables, Actions, Conditions etc. I have classes derived...

Rather than having all SO created under the same named folder, I'd like to have each collection use it's own folder. That way I can name the SO items without...

Hi, I can't see anyway to easily rename the SO after they have been created - as per when you first create them and the object name is highlighted and...

I've been doing some debug of Items and pulling them into a dictionary at runtime. Don't know how to block the custom SOC drawer (?) but the NullReferenceException has been...

## Summary This PR fixes a compilation error that occurs when using Unity versions prior to 2023.1 due to the use of `AssetDatabase.AssetPathExists`, which was added in Unity 2023.1.0a4. ##...