.lang file intellisense error[BUG]
Summary
Whenever I need to update a .lang file in a resource pack to add a name to an item I made, the intellisense doesn't allow me to autocomplete it correctly. It will give me the option to autocomplete it correctly once type an underscore character (_), it'll act like I typed a few wrong characters, and insert the whole thing after the characters in the namespace I typed, or something like that. It's also generally finicky.
To Reproduce Steps to reproduce the behavior:
- Create a new project, with a resource and behavior pack.
- Create a blank item, with no presets, named
my_blank_item. Anything will work however (or not work? lol) - Enter as much as you need to make the file valid, and make the identifier
example:my_blank_itemfor this. - Go to the resource pack, open (or create) the
en-US.langfile and begin to type in (not copy/paste)item.example:my_blank_item=Whatever. The intellisense will be kind of strange. - Once you have
item.my_nThe intellisense will read: item.example:my_blank_item. Press tab or enter. You will now have: -
item.example:my_item.example:my_blank_item
Observed behavior This has happened for me multiple times when I was developing a mod that had a lot of items in it. Expected behavior I expected the intellisense to kick in right away with the correct option to autocomplete, and not just start all over again on the beginning of the name.
Screenshots / File Attachments
Platform (please complete the following information):
- OS: Windows 10 x64
- App Version: 2.7.15
Additional context This is just one example of how .lang file intellisense is weird. Sometimes it just doesn't work entirely.
Thank you for reporting this I'll make sure this is fixed in 2.8
Thank you :)