react-babylonjs
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React for Babylon 3D engine
I get the following conflict when upgrading to react 18: `warning "react-babylonjs > [email protected]" has incorrect peer dependency "react@^17.0.2".`
I would like to know if it is possible to keep the "context" in the child components of scene Child components lose context within the scene, so I have problems...
Hi, First of, just wanted to say that this library is great and genuinely a joy to use (learning curve of being new to babylon and web 3d graphics aside...
Hi, I am trying to get caching working for basic .glbmodels -> Currently they are being loaded in as such: ``` ``` I have found the following guide: https://doc.babylonjs.com/divingDeeper/scene/optimizeCached However,...
I don't know if this is intentional but a ` { /*...*/ }}` and the onPointerDownObservable handler is only triggered once. Further pointer down events are ignored. If `rectangle` is...
I'm using the following snippet in this [project](github.com/bscott711/next-babylon-netlify) to control the renderLoop so it only renders on demand. It works well in the playground and in non-react version i had...
Hi @brianzinn while I use model's `onProgress` or sceneLoader.Context's progress, I found an unresolved TODO feature that loads a correct file size So, I resolve this in a simple way...
i have tried to generate '.env' file by EnvironmentTextureTools of babylonjs after generating buffer through it, it throw error and scene is out i just refer to "generating texture" of...
Hey, I seem to be running into an issue when using useAssetManager. Assume I have a 3d model at a specific url, that I would like to load/unload multiple times....
Loving this library so far! I would like to ask what your recommendation would be to access a current state inside a handler. With normal React DOM, each re-render recreates...