DragonWarriorJS
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A Dragon Warrior clone written in JavaScript.
Bumps [webpack](https://github.com/webpack/webpack) from 5.74.0 to 5.76.0. Release notes Sourced from webpack's releases. v5.76.0 Bugfixes Avoid cross-realm object access by @Jack-Works in webpack/webpack#16500 Improve hash performance via conditional initialization by @lvivski...
[//]: # (dependabot-start) ⚠️ **Dependabot is rebasing this PR** ⚠️ Rebasing might not happen immediately, so don't worry if this takes some time. Note: if you make any changes to...
Bumps [loader-utils](https://github.com/webpack/loader-utils) from 2.0.2 to 2.0.4. Release notes Sourced from loader-utils's releases. v2.0.4 2.0.4 (2022-11-11) Bug Fixes ReDoS problem (#225) (ac09944) v2.0.3 2.0.3 (2022-10-20) Bug Fixes security: prototype pollution exploit...
The font used in the game is mostly right, but not quite there. Tweak it to exactly match the game's font.
Add the Heal spell, and have it usable and work when the user is roaming (battle is out of scope for this ticket). * Heal up to the max number...
Like it says on the tin. * Restores up to the proper number of HP (24?) * Removes the item from the inventory
Make the `SEARCH` menu option actually work: * Treasure chests give the message: "{hero} searched the ground all about.\nThere is a treasure box." Note this does *not* open the treasure...
A default white font (maybe Arial) is used in the bottom-left corner when cheats are used. This is small and difficult to read, depending on where the user is on...
Add a cheat menu that allows toggling all the "cheats" we currently have (cycle through weapons & armor, no random encounters, etc.).